![]() Last edited on 10:22:37 PM by Ersanio spel werdz rite Even if an address is waiting to be moderated, it's still useful information.Ī comprehensive SMB1 level format documentation by spel werdz riteįeel free to discuss anything related to SMAS hacking in this thread. It's rare that something gets moderated here, but please don't let that discourage you from submitting something. People who are interested should contact him or me (as I have immediate contact with him). Spel werdz rite is looking for (C#) coders who can contribute to his generic SNES level editor project. What it can ultimately do will come down to what the contributors want it to do." ![]() However, most of the work currently emphasizes SNES games. In time, it grew to being a generic editor for any tile-based layout game (NES, SNES, Genesis, etc.). Very simple examples: level and sprite data of each level in their own files, the graphics in their own files, palette data in their own files.įrom its readme: "MushROMs started as a basic level editor for Super Mario All-Stars for the SNES. Almost every data will have its own binary file. ![]() The goal of the disassembly is to eventually make it a split-disassembly put it in an assembler and it'll assemble. ![]()
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